Your web-browser is very outdated, and as such, this website may not display properly. Please consider upgrading to a modern, faster and more secure browser. Click here to do so.
Here are a few key truths about Tyrona and what makes it different from other worlds in the Multiverse:
1. The world is shattered, but not destroyed. Thanks to the quick actions of the secret coalition of geomancers, the planet remains stable, if fragmented. Naturally, each nation launches assassination attempts on each other’s geomancers on a regular basis, hoping to destabilize enemy continents. What they don’t stop to think about is the repercussions of such an action…
2. The oceans have become a massive cloudbank reaching from the upper reaches of the atmosphere almost all the way down to the core. Most people tend to call it “The Fog of War”, since it’s the main thing preventing most long-range communications from working. Undercover intelligence and the like must be handled by couriers, making transfers of sensitive information even more hazardous. Tourists are occasionally used for such transactions, and encoded verbal messages are standard operating procedure. It’s much easier for a courier, either official or conscripted, to maintain plausible deniability if he doesn’t know what the message means in the first place.
3. The as-yet-unmentioned fourth continent, Burrund, is the economic center of the world. All trade, both intercontinental and interplanar, passes through Burrund. Officially neutral territory, this continent is paradoxically the smallest and the most important piece of intact land left on Tyrona. It’s also the most well-armed, considering the fact that it has to police not only its own citizens, but visitors from the other three continents. No open conflict has ever occurred within Burrund’s borders, but they know that there’s a first time for everything, and they intend to make sure the first time is also the last.
4. Zeppelins are the primary form of intercontinental travel, and highly reliant on the weather; the cloud seas have frequent “rift storms” that would demolish any aircraft that passed through them. Every army, even Cheelia, uses zeppelins for cargo and even as dropships. Dropships will typically skim the edge of the continental shelf below the range of most sensors, drop off their contingents of troops and weaponry, and glide back into the cloud sea before local defense forces are able to shoot them down. While other aircraft are capable of making it through the cloud sea, it’s unanimously regarded as a Very Bad Idea to attempt such a feat.
5. While both Burrund and The Swarm have access to tech from all three remaining factions, their tactics are almost diametrically opposite. The Swarm prefers hit-and-run tactics, focusing on speed and offense. Burrund, on the other hand, is a brick wall; they stand firm with a coordinated defensive stance and let the enemy come to them before unleashing a world of hurt on anyone foolish enough to attack.